Myst

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For those without comedic tastes, the so-called experts at Wikipedia think they have an article about Myst.

If I had time to play Myst, I would not spend it playing Myst. Nice graphics though.

~ Oscar Wilde on Myst


Myst was a mysterious computer-based exploration experience (Note: it was not a game) created in the early 1990s to show everybody how awesome computer graphics were and how boring it would be to actually create them. The game was unbelievable and inexplicably popular. It was bought by ten million people, given as a Christmas present by eight million people, unwrapped by three million people, installed by 120,000 people, played by seventeen people, completed by four people, and enjoyed by one.

This is sad because Myst had an extremely exciting ending. To be exact, it had four, and of the four people completing the game only one saw the "real one", the other three were content living with the fact that the bad endings are kind of funny and uninstalled the game shortly afterwards.

Myst was created by two brothers who liked each other so much they decided to create a game about two brothers who try to kill each other, and then to make sure the irony wasn't lost on people, decided to dress up and act out those characters themselves.

Myst is a silly game, for silly people. The gameplay is very simplistic, as is the plot. It is silly. Very silly indeed.

The Island of Myst, as seen from above. Clearly demonstrating the superior graphics of the Fondant Texture Engine, and  ICED Lighting System. Heavens it's tasty!
The Island of Myst, as seen from above. Clearly demonstrating the superior graphics of the Fondant Texture Engine, and ICED Lighting System. Heavens it's tasty!

Contents

[edit] Story of Myst

In the game Myst, the first thing that happens is a man jumps into a hole, disappears, and then his book falls through space until a man who happens to be standing around there picks it up. This is very mysterious, and to make it extra-mysterious, the reason why is never explained.

Soon, players discover an island built by a man named Atrus who lives in a giant Dunny (that means "toilet" in Strine). For reasons known only to himself, he created an island for his family to live on, comprised of almost no living-quarters or bathrooms, and instead, almost entirely of security mechanisms which would be used should anyone ever burn all but four of his books.

Luckily for Atrus, his forward-planning paid off, because someone indeed did burn all but four of his books. Therefore, the construction of a giant rocket ship with a music keyboard [which is a pain in the ass]in it which can not fly, a massive fake tree with an elevator hidden in it, a sailing ship on a planet consisting entirely of just one small island, and an inexplicable pair of giant cogs, and some other useless puzzles for you to find out.

In addition, Atrus also wrote two special books, one red & one blue, to hold his sons Sirrus & Achenar. The game tells us that they were actually put there because they were blamed for burning all but four of Atrus' books, but there is specualtion that they were put in there to prevent them from having gay sex with each other. And to prevent their escape, Atrus tore out 6 pages each from the books, which magically decided to hide in 12 random locations, 1 for each page. The player cannot carry more than one page at a time, either, because he is a weak little girly-man.

In the game, the player must rescue Atrus from the Dunny before it is too late.

[edit] Main Characters

[edit] Atrus

Paper on which to write these books, you say?
Paper on which to write these books, you say?
The dad. He wrote all the books. Atrus is a member of The Arts and Letters Club. Atrus has a library card, but has never been able to use it. Atrus once wrestled a three-headed crocodile to death in the swamps of the Tall Tree Age because he looked at him funny, went on a five-month Opium bender with Oscar Wilde, and carved his face into a mountainside with a toothbrush, all in the name of literature.


[edit] Sirrus

Sirrus writes erotic short fiction.
Sirrus writes erotic short fiction.
The foppy, conservative, and cleanlier of the two brothers. Sirrus reads Shakespeare, and sometimes acts it out in his underwear in each of his rooms in any of the Myst ages. Sirrus has a fairly large collection of Gundams which he keeps locked away in the Big Metal Pagoda Age. Sirrus enjoys a nice cup of tea and the occasional beheading. Sirrus is an alcoholic and a druggie.

[edit] Achenar

We must have the blue pages, precious...
We must have the blue pages, precious...
The deranged, meth-addicted psychopath, and older brother to Sirrus. Achenar did shrooms a lot in the Tall Tree Age. Achenar owns a copy of Mein Kampf, which he uses for rolling papers. He is completly insane from eating too much pie . Achenar listens to System of a Down and iron maiden [up the irons]. Achenar drinks his whiskey straight. Achenar is a Buddhist. Achenar has seen Natural Born Killers over seventy-three thousand times, in fact it's the only movie he owns.


[edit] Ages of Myst

The four conveniently hidden books take the player to four different worlds, all of which have been affected by global warming. They are:

[edit] The Treasure Island Age

How do you know you're not?
How do you know you're not?
A shipwrecked crew of only men with no hope to get back to civilization. They all become insanely stupid and killed each other over who was the craziest. Now they walk the age as zombies looking for some one they can drive insane, too.

Hint: You need the shotgun before you can go to this age safely. You can find it in the Pink Floyd Age.

[edit] The Big Metal Pagoda Age

Only $900 at F.A.O.Scwartz
Only $900 at F.A.O.Scwartz
Home to an advanced civilization that makes neat tin toys. They are at war with the Char-Broiled Pirates, and have been able to whop their sorry arses despite the fact that their fortress has NO GUNS.


[edit] The Incredibly Straight Trees Age

Those damn monkies!
Those damn monkies!
A world in which the local residents are protesting the building of wind turbines, as is obscures their view of the ocean. Coincidentally, these protesters are primitive monkies.


[edit] The Pink Floyd Age

THE HORROR!
THE HORROR!
A horrifying planetarium world of lazer shows and projections of planets and meatball showers. The player has only five minutes to escape or he will go mad and die. You must get the shotgun here before you can go to the Treasure Island Age.


[edit] Marketing Triumph

It wasn't revealed until much later when the creators of Myst were interviewed by Playboy while rolling in large piles of money with hookers and champagne, that the whole project was a marketing scheme.

"In the end it all paid off, Myst was so Mysterious", laughing briefly
at his own joke while fondlind a wad of $1,000 bills, "and the graphics
so wonderfully rendered, and the puzzles and quests so fucking obtuse
that software pirates, who's brains are pretty tiny anyway, just wouldn't
touch it."

Here our interview was paused as the Creators, as they liked to call themselves,
had to get the pool boy to rescue two of the hookers from the champagne filled
swimming pool.  Apparently they had decided that the bubbles would stop them
from drowning. "Stupid bitches, we've lost six that way so far. Anyhow, Myst was 
never pirated. A fucking major success!"

[edit] Global impact

When Myst came out, there was no such thing as CD-ROM. Therefore, the designers had to come up with a way of getting the data to you, so they decided to write all of it to a shiny plastic disc. So, if it weren't for Myst, you'd still be using floppy disks!

When they made Myst, there was no known way to make terrain in the shape of an island. Previously, all terrain was in the shape of bricks and pipes with giant flowers in them. Therefore, the designers had to come up with a height field which let them draw the terrain on paper and it would come alive within the computer. So, if it weren't for Myst, you'd still be only dreaming about islands and height fields, instead of living them, and drawing them.

When they made Myst, there was no concept of infinite sea. All games prior to Myst had only a finite sea. Therefore, the designers had to come up with a way of making an infinite sea, which was basically to make a finite sea really really big so you couldn't notice. So, if it weren't for Myst, we would still be limited by the finiteness of our seas. Myst has shown us that even if our boats are sunken we can still have an infinite sea.

Seriously though, it is a good piece of crap, please look at it. We need more money to build a fence to keep the hookers out of the pool.

[edit] Successors

[edit] Parodies

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