Urban Dead
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Urban Dead is a zombie apocalypse MMORPG made by Kevan, a God below Jesus but above Tina Fay. New players can choose to play as a trapped civilian, a military enforcer of the quarantine, one of the scientists potentially involved in the outbreak, or a zombie, where they can spend several minutes navigating the city and interacting with the entirely human population. To play this game, you must reside in a city and be dead. Living players are subject to immediate execution upon discovery.
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[edit] Setting
The game of Urban Dead takes place in the town of Malton, a perfectly square town assumed to be in Britain, as all of the locations possess vowels, and very few of them have the look of run-on sentences. The city is in the middle of a military quarantine, where new survivors and zombies appear out of thin air fully equipped and carrying toilets that turn crap into food, but no one can navigate beyond the borders of the city. The zombie virus is in full effect, and all of the denizens of the city appear to be infected. Condoms are innefective at stopping this infection, so abstinence must be practiced.
[edit] Guide for new players
This will come in two segments: one section for new survivors, and one for new zombies.
[edit] Survivor
Hello, and welcome to Malton! The first order of business for a starting survivor is to find a VS++ barricaded entry point to stay safe from the zombie hordes. If you can't find one, please do not attempt to break down barricades in any EHB safehouses, as you will be repeatedly hunted by bounty hunters for assisting the zombie horde. However, since all the buldings will be caded tighter than a FLDS chick's nether regions, get ready to sleep on the street.
Once you've found and successfully entered a building, you need to find a way of gaining XP, which is used to purchase skills. We advise searching for FAKs and healing as many survivors at random as you can. If you can't find or enter a building where FAKs can be found, notify a member of the UDwiki that the local barricade plan is not being practised, and an operative should render the building enterable within 24 hours. If you got in the building, but no survivors are wounded, stab people with a knife and heal them. Or don't. It's up to you.
After a few days of doing this, you should have enough XP to get Free Running! "But why Free Running? I started with Free Running to begin with!" Nonsense, everyone's first purchased skill in Urban Dead is Free Running! How else do you expect to be able to enter an EHB safe house, where zombies can never get in? It's amazing you've even made it to level 2 without dying!
Oh wait... you already died? Maybe you didn't get into a safe house at first, or maybe you got PKed for being a zombie spy or a trenchcoater or something, or maybe zombies broke into your building regardless of the barricade. Don't worry, there's still hope! Just waltz on down to the local revivification point, and someone will be with you eventually to bring you back to life. In the meantime, feel free to use your zombie abilities to attack the other people at the revive point. Don't worry, everyone knows zombies don't have feelings. If that doesn't appeal to you, you can always walk up to survivors on the streets and go "Mrh?" That's "zombie talk" for "please revive me, I want to live again"! Zombies, feel free to join the revive points to return to the better side!
Once you've come back to life, you can continue getting XP and hiding in buildings until you reach level 41, the best level in the game (as Brain Rot is the worst skill ever and anyone who gets it is a communist). What fun! Once you reach 41, you will go on mass shotgun killing sprees ending with the local milita group camping your body for 2 months.
[edit] Zombie
Barhah! Ah am za banana man an ah gangbang grammaz hambargarz!
- Translation: Good day, fellow zombie! I am here to help you through your opening days in Malton!
Nah ba ah zaggah, be ah naggah! Grab mah manbagz, harmanz! BAHAHAHAHAHAHA! Grab arm, harm man! Ram za barragahz! Ram bananaz an za harmanz azz; barhah! Bra!nz ar mmm....
- We advise you to stick with other zombies, and to stay away from those filthy humans, haha! If you see a human, eat his brains quickly. If you don't see a human, break down barricades of nearby buildings where humans live. Once you grasp these basic tenets, you will be closer to barhah, the sense of zombie brotherhood.
Nah bah a Mrh? gah! Hra za ah Mrh gah, gah zabbang gah! Mrh? gah nah barhah!
- We advise against waiting at revive points. Zombies that do such violate the sacred teachings of barhah. Feel free to attack them at your leisure. They will not fight back, making them an easy source of XP.
Ranzag! Grahn! Barg! Ah barhah, an zambah G-Zaz nahm! Ah grahn an rag ah mah babah naggahz!
- We do not want you to feel constricted in your skill choices. Anything that brings barhah more into the lives of fellow zombies is greatly recommended, much as there are many ways of worshipping Zombie Jesus. Older zombies will be happy to groan to point out where the food is, and to drag it into the open after the barricades have been removed.
(this article is not funny and istead informitive please, stop reading)
[edit] Mechanics
Urban Dead features a unique combat system, which is heavily balanced, to the point that adding one point of damage to any weapon will disrupt the game balance in one sides irreversible favour. Each player starts with a maximum of 50 AP, and can use these AP to perform actions. One action is one AP, so each player has fifty actions before they must wait a half hour to replenish one AP. Certain actions, such as reviving a zombie, standing up after death, or walking, cost more AP than others. Dont waste your Ap role playing, since for some reason, you get tired after talking.
In combat, each weapon has a certain chance to hit a foe for a fixed amount of damage. The hit percentage is initially very low, which at first seems harmful to newbies, but is in fact a blessing, as each zombie and survivor is another human, and every percentage increase for them is a percentage increase against you. Besides, you can gain skills that boost your hit chance from "next to nothing" to "Screwing you at the worst time, but not now"
There is also a unique item acquiring system in play. Rather than getting items from other players, you can spend an AP to search in a building. This has a small chance of turning up nothing, but it may also turn up a useful item, such as a crucifix or booze. Of course, zombies are too stupid to use items, so this system is lost on them, but they can learn to ransack buildings, making it marginally more difficult to find items in buildings unless survivors spend a few AP repairing it, so it balances out. Of course, the only things you will find at first are newspapers, the most powerful item in the game. They have a 100% chance to hit- rendering the zombies speechless with every strike.
Thanks to recent updates, there's more of a "territory" system in effect. When survivors claim a building, they can barricade it to protect themselves from the zombies (until they break it down, anyway). This enables them to have near-complete safety while they... um... I'll get back to you on that. Conversely, zombies, thanks to the new update, are capable of pulverizing buildings with their hands somehow. When this is done, survivors can't put up barricades unless they fix the building in question, leaving zombies to take the building and then... I dunno, do dance numbers?You'd think they would just weld the doors shut, since zombies cant come in through windows. Also we can see through windos, since all windows in malton are coated in a layer of caked on blood.
[edit] Community response
Although the game introduces many innovative and creative features, in most reviewer's eyes, the game falls short with respect to such massive successes as World of Warcraft, Runescape, and rolling your head on the keyboard. Fans of the game criticize these reviewers for having contempt for the "little guy", to which one scathing reply was "We reserve the right to have contempt for any game, regardless of how little or how banal the guy in question may be."


